EDOBE XDOM EM Bedienungsanleitung Seite 37

  • Herunterladen
  • Zu meinen Handbüchern hinzufügen
  • Drucken
  • Seite
    / 138
  • Inhaltsverzeichnis
  • LESEZEICHEN
  • Bewertet. / 5. Basierend auf Kundenbewertungen
Seitenansicht 36
33
Create animations using the Timeline
Last updated 6/15/2014
For a drop shadow, set the text to a mid-gray tone and then adjust the opacity to taste. Something around 30 percent
usually works well. You might want to keep the drop shadow hidden until the three words have finished moving. If
thats the case, set the opacity to zero until that point in the animation, and then bring it up.
For a glow effect, choose a yellow or orange color. Use the Scale control to make the text slightly larger than the text
that drops in place. Again, you’ll probably want to use opacity to control the timing and appearance of the glow text.
You might want the glow effect to fade in and then fade out, adding momentary emphasis on the heading.
Adding Some Bounce
If the previous example, where text drops into place, is too sedate for your web page, you might want to consider adding
a little bounce to the action. Bounce makes it seem like your web page adheres to the laws of physics. Like a basketball,
your text can start with a big bounce and then one or two smaller bounces until it settles into place. You can create your
own bounce by adding position keyframes, or you can create a bounce using the Easing properties that are part of the
transition in the timeline.
Creating a Bounce Manually
Open the file and examine the Elements panel—you’ll see the stage with three other elements. “BOUNCE” is the word
that youll animate. “BounceTemplate” (red text) is the positioning template. As in the previous example, this marks the
final position for the animated text. The ground element is a gray rectangle thats positioned at the bottom of the stage.
You can think of this as the ground on which the text will bounce.
A bouncing motion is created in the timeline by adding keyframes with alternating up and down locations (Figure 14).
W
ith
the playhead still at 0:00, select BOUNCE and click the “Add Keyframe for Y” button in Properties. This sets the
starting point. For the next leg of the journey, drag the playhead to 1:00 and move BOUNCE so that it covers
BounceTemplate.
Seitenansicht 36
1 2 ... 32 33 34 35 36 37 38 39 40 41 42 ... 137 138

Kommentare zu diesen Handbüchern

Keine Kommentare